
Neal Stephenson's 1992 novel Snow Crash conceived of the Metaverse as an escapist medium within a dystopian future. By the early 2000s, his vision had evolved into a blueprint for pioneering virtual worlds, notably Second Life. In the 2010s, technology companies-from Meta to Epic Games-recast the Metaverse as the next frontier of digital experience and revenue generation. Now, in the 2020s, the still speculative concept encompasses a convergence of extended reality technologies alon ...
DETAILS
Gaming the Metaverse
Kartoniert, 398 S.
70 farb. Abb.
Sprache: Englisch
225.0 mm
ISBN-13: 978-3-8376-7462-0
Titelnr.: 97457137
Gewicht: 613 g
transcript (2025)
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